Monthly Archives: May 2024

May 3, 2024

提升打卡考勤系統管理:從山頂纜車到Clockgogo的轉變之旅

2024-04-26T17:23:12+08:00May 3rd, 2024|

[:en]Ascending the steep incline of Hong Kong Island, the Peak Tram is not just an iconic tourist attraction but a symbol of precision and punctuality. Just as the tram meticulously follows its schedule, businesses today strive for efficiency and exactitude in managing time attendance. This is where advanced time and attendance systems, exemplified by Clockgogo, come to the forefront, transforming the landscape of workday management just as innovatively as the Peak Tram transformed access to Victoria Peak.[:zh]在香港島陡峻的坡道上攀升,山頂纜車不僅僅是一個標誌性的旅遊景點,更是精確與準時的象徵。正如纜車精細地遵循著它的時刻表,當今企業在管理打卡考勤方面亦力求效率與精確性。這正是先進的打卡考勤系統,尤其是Clockgogo的時候,它們如同山頂纜車創新地改變到達山頂的通路那般,改變了工作日管理的格局。[:]

重塑遊戲產業的考勤:Clockgogo 方法

2024-04-26T17:11:32+08:00May 2nd, 2024|

[:en]In the vibrant gaming universe, companies like miHoYo, creators of the Honkai series, Genshin Impact and Zenless Zone Zero, are redefining what it means to engage and entertain. Beyond the captivating graphics and storylines lies a complex backend operation that powers this billion-dollar industry – a facet often glossed over but pivotal to the ongoing success. From developers and designers to marketing and management staff, orchestrating the workforce becomes as nuanced as the games themselves.[:zh]在充滿活力的遊戲宇宙中,像miHoYo這樣的公司——《崩壞》系列、《原神》和《絕區零》的創作者——正在重新定義參與和娛樂的含義。在迷人的圖形和故事情節之外,是一個支撐著這個價值數十億美元行業的複雜後端操作——這是一個經常被忽視但對持續成功至關重要的方面。從開發人員和設計師到市場營銷和管理人員,協調工作力變得與遊戲本身一樣細膩。[:]

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